If simply autoattacking, no skills, procs, or talents, they would do In the vast majority of cases, class skills use the speed value on the main hand weapon to calculate damage modifiers, and slower weapons use a larger modifier. Also weapon speed doesn't really matter since as far as I can tell they only make weapons the same speed now a days anyways. Prenormalization AP was multiplied by weapon speed on instant attacks so slower weapons not only hit harder they also got more value on your stats, so Slow Blue weapons were better than faster epics. Identity. Accounting for the challenges of public perception, legal challenges, and the burdens of science to prove the claims for hemp benefits have all shaped the climate in which hemp is used today. 2. Salem's Lot (Part 2). This of course assumes that all other stats (like AP and crit) are equal for both weapons. Slow MH and Fast OH is optimal. Slow is better for instant attacks, like MS and SS, and also benefits more from extra swings via Sword Spec/WF/HoJ. As you level, you will look for slow 2H weapons with high DPS, as a slower weapon will lead to harder-hitting abilities. Also, because they're on cooldowns, slow = better. -Anarchy Sadly the rolls are too quick and permissive in DKS3 and now Elden Ring, making it impossible to land punishing hit with an Ultra Greatsword or a Great hammer on people who spam rolls around you. Not really. Attack speed (green) Damage range and damage per second (red) Type of weapon (blue) The stat bonus provided by the weapon. Besides, Paladin cannot dual wield melee weapons. If your weapon is slower than 3.5, then Seal of Command is better. Esucha Hatchet y 303 ms episodios de 2 Guys And A Chainsaw, gratis! Post by Gumog i heard in my guild that slower weapons have better/more damage than faster ones Eh. Slower weapon types are those which generally have a higher DPS as you guessed. Faster attacks from flurry means more rage. Isn't better a dagger? The specific cutoff you should be looking for is a 3.5-second weapon speed. 1 Like system(system) This will give Flametongue more damage as well as your abilities are based off weapon damage so they will do even more base damage, too. It said something about an Inqy and damage shield, so you want a slow weapon that does a lot of damage but you get hit a lot and your damage shield goes off ---- or something. Since the game retained most of the DKS3 mechanics, ultra heavy weapons will be useless in pvp again. Some races also have Racial Skills that contribute to their weapon expertise. When we say slow weapons are better, we really mean weapon damage is better. 25-04-2019 1 56. as per your suggestion, using gems on faster weapons does give you a bigger return. Shaman s can use Daggers, Axes, Fist Weapons, Staves and Maces, as well as off-hands and totems in the ranged slot. A fast weapon means more fire damage For PvP, DPS Warriors will use a slow 2H weapon for an Arms Mortal Strike build. These are the Hammers and the cannons that you know of. But, for all we know, the better itemized and better dps weapons could provide a larger damage output. From my understanding, a slow 2h is wanted if your horde for windfury procs from a shaman, and for instant attacks based on weapon damage like Mortal Strike, Whirlwind, and Slam. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage. The biggest difference would be poison applications but at the same time killing spree would hit a lot harder with 2 slow weapons. You mostly see fast weapons because that's what's available. In the vast majority of cases, class skills use the speed value on the main hand weapon to calculate damage modifiers, and slower weapons use a larger modifier. Generally- slower weapons are better. With a faster weapon, you will proc the extra damage from Seal of Righteousness more often, making it much better. As others have said, weapon damage not DPS is the relevant attribute for instant attacks, favoring slower weapons, all else being equal. Slow MH gives higher dmg on HS, Cleave and WW. Flurry gives you a bonus speed to the next 5 attacks after a crit. Esucha Hatchet y 303 ms episodios de 2 Guys And A Chainsaw, gratis! The slower the weapon, the more damage the weapon itself deals. Supported Platforms Rails are available in the following versions of Minecraft: * The version that it was added or removed, if applicable. For PvP, DPS Warriors will use a slow 2H weapon for an Arms Mortal Strike build. Even though dual-wielding while tanking is generally not done, a slower weapon is preferred to lessen the effect of bosses' parry haste and increased damage/threat. 2 - I'm not disputing the fact that slower weapons a better, I fully understand why that is. While the effect may go unnoticed & is indeed small, slower weapons are better (higher than 3.3 in number). Undercity (57,32) Crossbows, Daggers, Swords, Polearms. Instant off-global-cooldown abilities hit harder with slower weapons since their damage is based on your weapon damage. This is the same reason rogues prefer slow mainhand weapons. Cleave / whirlwind damage is higher. Better flurry uptime since slower weapons eat less stacks. Warrior Weapon Trainers in Burning Crusade Classic WoW At level 10, Warriors can visit weapon trainers in capital cities to 2 - I'm not disputing the fact that slower weapons a better, I fully understand why that is. Flurry. You'll probably manage to get more damage out of a faster weapon than a slower one of a similar supposed DPS rating because most of a hunter's abilities are strait + this much damage instead of +% of damage. So they removed the damage bonus from slow weapons (which was actually a holdover copied from EverQuest, Weighted Axe anyone lol) but their high top end damage still makes them better for the above reasons. So slower is still better. Ok. So instant attacks still do more damage with slower weapons? Ideally, 2.6 second weapon speed is what you should aim for Enhancement. Identity. normalization did not remove the advantage that was placed on slower weapons it just made it smaller. No es necesario registrarse ni instalar. While there are many possible weapons in the journey from 1-60, the list of the best and easiest upgrades to get will be below. Every dagger I've seen has been the same speed same with slower weapons. Here's the actual reason warriors wanted 2 slow 1 hand weapons. Despite the effect going unnoticed & being actually small, slower weapons will be effective (more than 3). As you can see, the major difference is caused by the fact that attack power contributes more damage per shot to a slower bow (ammo also makes a small difference). So your priority should be your main hand because of special abilities (opposed to auto attacks). The Slow Bow averages 45 higher in base damage per shot, but it gains 107 more damage per shot from attack power. Its only logical that the attack speed doesnt matter if one uses instant attacks, what Slower weapons and abilities pose the greatest threat. 3 - I used a Paladin example (Templar's Verdict) but the question applies to any special attacks (all applicable classes) that use "weapon damage" as a parameter. Heroic Strike makes great use out of fast tanking weapons. Even with poise, there's a big chance people will be able to roll in, land a hit and You will also typically want slow weapons in order to hit harder with Rage-spending abilities, when you are Arms or Fury specced. Since your instant attacks can crit, as well as your auto attacks, slower weapons means higher up time. Before choosing your rogues weapons, consider the following 4 criteria : The stat bonus provided by the weapon. I tried to figure out what weapon to make him, so I went to the forums. Therefore, you get the most dps out of storm strike by swinging the slowest possible weapon because these weapons will do the most damage per swing. First, storm strike is a free weapon swing, and has a 20 second cooldown no matter what you're swinging. As you level, you will look for slow 2H weapons with high DPS, as a slower weapon will lead to harder-hitting abilities. Generally, slower weapons or abilities have more damaging potential. The stick in the Inqy forum says you want a big 2H weapon. Later phases the first combo Slow/Slow will scale better due to crit not effecting FT but first few phases get whatever you can get your hands on the DPS is not much different flame tongue it does perform well with a slow windfury mh. Fast OH is simply more stable rage gain. DKs gain a lot from slower weapons, the majority of their strikes scale with weapon damage. Chris Husong is a market expert in the hemp industry. Even if the slower one is a little weaker, you will see that the dont let the term "normalization" fool you, instant attacks still do in fact benefit from slower weapons. As for the off-hand you will want slow weapons (and high median damage) because unlike rogue who will want to apply quickly poisons you will want to do more damage with each hit. For Classic end-game content DPS Warriors will either use a slow 2H weapon with a Slam build or use two 1H weapons with high DPS as Dual-Wield Fury. Post by Gumog i heard in my guild that slower weapons have better/more damage than faster ones Eh. Hunter: One-handed axes, daggers, fist weapons, polearms, staves, swords, two-handed axes, two-handed swords, bows, crossbows, and guns. Salem's Lot (Part 2). What i'm asking if Top-End damage is the deciding factor or average damage is. For pvp, some people like faster weapons for more caster interrupts, while others prefer slower ones for maximum burst damage. So, if you have two weapons with similar dps and you use SoC, I'd recommend using the slower one. The big difference is that the slower weapons have higher damage ranges than the faster ones, so they have larger critical hits (potential criticals aren't, as far as I know, taken into account when it comes to the DPS listed on the weapon or on your Melee/Ranged panel). Well, my recommendation is to run two slow weapons. Fast weapons have a lower min-max damage, slower weapons have a higher min-max damage. Chris Husong is a market expert in the hemp industry. More rage means more often for instant attacks. Faster weapons are apparently better for a warrior though, even when using a deep wounds spec (at least thats what I saw with a quick browse of the warrior forum). Due to the nature of attack power, however, a slower weapon will average higher damage on these shots than a faster one. Lets take an example: Consider an average Multi-Shot rank 4 (+120 damage) from a player with 1000 AP using Thorium Ammo (17.5 dps). No es necesario registrarse ni instalar. Human Warriors get both Mace Specialization and Sword Specialization, giving them +5 to those respective skills. Since the game retained most of the DKS3 mechanics, ultra heavy weapons will be useless in pvp again. Three for every one). Faster swings = more Heroic Strikes = more threat and damage. Now i see a lot of guide on internet that say always the same thing: Main hand: slow weapon with windfury Off-hand: slow weapon with flametongue For the main hand i agree, but for the off-hand i think: why slow weapon? The big difference is that the slower weapons have higher damage ranges than the faster ones, so they have larger critical hits (potential criticals aren't, as far as I know, taken into account when it comes to the DPS listed on the weapon or on your Melee/Ranged panel). basically, slower weapons are still "better" given the same dps (due to the formula for calculation), just not as skewed as it used to be back in the day (arcanite reaper, barman shanker, etc). When playing more smoothly with your weapon (which is slower within your given range), you are more inclined to earn Mace Specialization to combat. If dual wielding you generally want faster OH as a Rogue for poison procs, but for Warrior you want the best DPS/Stat(I think) or a Flurry Axe if you're an Orc. Higher median damage is always better for a death knight. For Classic end-game content DPS Warriors will either use a slow 2H weapon with a Slam build or use two 1H weapons with high DPS as Dual-Wield Fury. Thunder Bluff (41,62) Guns, Staves. WoW Classic Paladin Leveling Weapons Paladins while leveling aim for slow two-handed weapons, especially when used with as it can proc Holy damage equal to 70% of normal Not really. What i'm asking if Top-End damage is the deciding factor or average damage is. contribution from all ranged weapons will be the same, no matter what their speed. Try running a simulation to see what it says. For example, the slower your weapon (within a set range) the higher the chance for Mace Specialization to proc. Even with poise, there's a big chance people will be able to roll in, land a hit and Slow MH also lets you keep your rage for a longer time due to less rage dumping. Hard Requirement (Has the actual weapons, this mod is just animations) Classic Fallout Weapons Remastered RU: Classic Fallout Weapons Remastered (CFWR) and ySI Patch: Classic Fallout Weapons Remastered - Traduzione Italiana: FILE PRINCIPALE: Classic Fallout Weapons Remastered german translation: Original wird bentigt. There are two reasons to prefer a slow weapon as a shaman. And deep wounds warrior tanks like slow weapons too. The only things i can think of thats better with a fast weapon is more heroic strikes (or cleaves) and more rage if you dont heroic strike (or cleave) Plus, a slower weapon will give a higher burst earlier in a fight, so for pvp poor any other situation where a fight might last <10 seconds or so. Seal of Righteousness becomes better due to its flat damage added per hit. I do not hamstring kite but having a slow weapon means a higher weapon damage vs 3 - I used a Paladin example (Templar's Verdict) but the question applies to any special attacks (all applicable classes) that use "weapon damage" as a parameter. A WoW Classic Warrior is defined by its weapons, as almost all of your damage, including most of your abilities, scale with your weapon's damage. Shaman Weapon Skills. But at higher difficulty levels, the smaller (faster) weapons will not be very effective since the armor on the mobs increase. Similar to the previous adventures of th Theortically you could have a fast main hand and slow off hand, but the problem with that is your hemo would be doing really poor dmg and in the event that you were using shiv as your main attack, it would be really expensive (even more costly than hemo itself) for no bonus damage and from what your saying, no poison proc either. Slow weapons tend to have a higher damage statistic, and most attacks are based on the main hand's damage for the damage they do. Well, PPM things are scaled pretty well with slow weapons, also you have Overpower/Whirlwind, also your Heroic Strike uptime is higher on slower weapons (because you'll need much less rage per sec for HS). Slow weapons have higher weapon damage. Any abilities that multiply off weapon damage hit harder It also makes it alot easier to cancel HS for that guaranteed OH swing hit with this setup should you get low on rage. Sadly the rolls are too quick and permissive in DKS3 and now Elden Ring, making it impossible to land punishing hit with an Ultra Greatsword or a Great hammer on people who spam rolls around you. On 2 items with equal DPS, the slow weapon will have a higher weapon damage. Slow weapons tend to have a higher damage statistic, and most attacks are based on the main hand's damage for the damage they do. If they had no cooldowns and you could spam them, then speed would be less of an issue (but still somewhat relevant).