Problem: Skills that interact with Critical Strikes were not tagged in any way, which is required for a new Critical Mastery effect that applies to all Critical Support Gems. Map Portals to empty Map instances will not expire so long as the Map owner remains in either their Hideout or Guild Hideout. Problem: Some Trap Enchantments gave Cast Speed, which no longer inherently applies to Trap skills. Problem: Builds wanting to invest in both Evasion and Energy Shield rely heavily on Ghost Dance, requiring them to be a Trickster. By this point, players were often over-levelled for the content and were starting to encounter difficult-enough endgame content where the extra Ascendancy skills were sorely needed. Solution: Add new passive skill clusters to the Shadow area of the Passive Skill Tree, allowing investment in a combination of Life on Hit, Life on Kill and Life Leech. Time Dilation now grants Incursions in Areas have 33% chance for all Monsters to be at least Magic, instead of Incursion Monsters in Areas are at least Magic. Problem: The Reduced Reservation stat provides very little benefit at low values, but becomes very powerful when heavily invested in. First Problem: The Veiled modifier that increases quality on equipment was required to maximise the Energy Shield from an item. This is a problem because you cannot pick up the best Energy Shield items off the ground. Fixed a bug where Supported by Faster Casting Glove modifiers did not have the Gem modifier tag. Temporal Rift is now offered to the Shadow for completing Breaking the Seal, and can be purchased from Petarus and Vanja by the Ranger, Witch and Scion. Also rebalanced the unique Torchoaks Step to account for the life reduction on Totems. Added Expedition to the core game, with a few adjustments. Solution: Lower the flat added damage bonus on Shield based skills, and rebalance the added damage to slightly lower the damage of the skill in general. Problem: Shield Skills deal too much damage for how little investment is required and have had their damage unintentionally increased by the buffs to base armour defences in this expansion. In contrast, an opinion is a personal expression of a persons feelings or thoughts that may or may not be based in data. Fixed a bug where stealing the Nemesis Grasping Vines modifier and then hitting an enemy would apply Vines to the player. Make significant changes to Doedres Skin as it applies many Curses at almost no cost. 9% increased Life has been removed from the Scions Life cluster, and improved Life clusters have gained 2-4% increased Life, meaning a character that took three outer Life clusters and the Scion life cluster together would have the same or more life, and a character taking four or more outer life clusters that wouldnt have taken the Scion life cluster has gained at least 10% additional increased life. Solution: Buff some Enkindling Orb effects, most notably the increased Flask Effect modifier. While some individual mechanics have been nerfed, this is overall a massive buff to defenses across the board. Solution: Introduce Spell Suppression on Evasion items as well the Dexterity section of the Passive Skill Tree, which gives a chance to halve spell damage taken. Many Legion Monsters have had the maximum distance they are able to use their long-ranged skills reduced, or can no longer use their long-ranged skills against other Legion Monsters. This item can be obtained from Scourge encounters. Trickster Passive Point: now has 50% increased Recovery Rate of Life, Mana and Energy Shield if youve Killed an Enemy affected by your Damage Over Time Recently (previously 70%). Solution: Replace the Veiled modifier and lower the power on the Energy from Naught Notable. The Enthusiasts can now drop in the Museum Map. Fixed a bug where the Illusionist Weapon Effect microtransaction was missing part of its effect. Requires a Non-Bow weapon. Added a new Strength Skill gem Flame Link: Targets an allied player to apply a buff which links you to them for a duration. Rework some clusters to perform another more useful function. Map tiers and locations have been shuffled. Introduced the Tainted Armourers Scrap, a currency item that randomises the quality of a corrupted armour. Theyre powerful, dangerous and come in many forms. Fixed a bug where Swift Assembly Support did not describe that Supported Skills throw Traps randomly around targeted location. It now has Blight Chests in Areas have 100% more chance to contain Blighted Maps (unchanged), and Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest (previously found on Mass Mycelium). Problem: Some skills released in 3.15 are not as powerful as intended. The Offspring can now drop in the Stagnation Map. This will also bring Syndicate Operative Spectres more in-line with other Spectres. Fixed a bug where the Intelligence Gathering Atlas Passive Skill would grant Intelligence for a random Immortal Syndicate Safehouse to all players in the area. Problem: There are no accessible tools for a player to change their charge gain method if gaining charges on kill isnt well-suited to their slower playstyle. Buried Knowledge: 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas. If a Hideout closes with portals still open, it no longer prevents access to the Map. Problem: The Sacred Blossom boss fight doesnt have a sufficiently valuable unique reward. Here is a selection of problems with the previous version of the passive tree and the solutions used to address them. Challenge leagues are a great opportunity for a fresh start in a new economy. Problem: Energy Shield is most often used with leech and regeneration like Life, rather than embracing its unique recharge mechanic. Added a new Dexterity/Intelligence Skill Gem Temporal Rift: Reserves Mana to apply a buff and leave afterimages of your recent past. This provides: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Grant high level players immediate access to harder Delve content. A Note in the Wind can now drop in the Dry Sea Map. Unchained can now drop in the Dungeon Map. These changes allow us to restore some of the power that was removed from Flasks in 3.15 without affecting the early-mid game so much. Each 4 awakening bonus objectives you complete increases the effect of Modifiers on Non-Unique Maps by 1% (previously each 6). You can also now Shift+Click a stack of items in a Guild Stash to withdraw a partial stack of items. Requires an empty main hand, and no off-hand weapon. Currency, Map, Quad, Unique, Divination, Fragment, Essence, Delve, Delirium, Metamorph and Blight Stash Tabs can now be purchased for Guild Stashes. Fixed a bug where some animations could desync in Predictive Networking Mode. Adjust some sources of Totem Life and Totem Chaos Resistance. Solution: Correctly show all weapon restrictions on Skill Gems. With each wave you play, the Simulacrum now has an increasing chance of dropping cluster jewels, and past wave 20, Delirium unique items. If the target dies while linked, you will also die. Some Keystones are out of place for the area of the tree they currently are. Solution: Change these Supports to have the same Cost and Reservation Multiplier for both Attacks and Spells, adjusting the cost to not shift the combined mana cost significantly. Solution Add new clusters for Spell Block, Spell Suppression, Life Regeneration, Life Leech, Life on Hit, Life on Kill, Life Recoup, Energy Shield Recharge, Ailment Mitigation for every Ailment type, Curse Mitigation, Stun Mitigation, Life and Mana Flasks. Solution: Lower the Mana cost of Spectral Throw. Solution: Grant new Ascendancy notables to the Gladiator and Trickster, and some existing notables have been reworked. All of your old characters and items are still present in the Standard and Hardcore leagues, but youre encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile! Fixed a bug where the description on the Summon Harbinger of Focus, granted by The Unshattered Will Unique Shield, did not specify the buff granted while channelling makes you avoid all Elemental Ailments. Solution: Bring the Ailment Threshold of Bosses with very high Ailment Thresholds in-line with others. As you can expect, these extremely difficult extra waves are very rewarding and feature escalating chances for a Delirium boss to spawn. In addition, we feel that our item system needs more base type heterogeneity. Change the Ascendant to have the Notables of the above classes match the effects found on their equivalent Ascendancies. Fixed a bug where 101% reduced Projectile Speed or higher would cause projectiles to move incredibly fast. Instead, whenever a player joins a Hideout or Guild Hideout, any previously opened portals are reopened if the destination Map still exists. When you complete 12 challenges, you will receive the Scourge Weapon. Added a slot for the Sacred Orb to the Currency Stash Tab. Fixed a bug where the Void Ancestral Warchief would die when players walked out of range of it, instead of becoming inactive. Finally were changing Elemental Overload and Elemental Equilibrium and massively buffing elemental damage over time to be less dependent on them. Solution: Make Curse Cluster Jewels a Small Cluster Jewel, with many of the Notables reworked to benefit specific Curses significantly, greatly improving a regular character wanting to maximise their Curse of choice. Once it reaches a certain threshold, youre able to activate the device. Added a new notable, which replaces Versatile Combatant, that has +10% to maximum Block Chance, +10 to Armour and Evasion Rating per 1% Block Chance. Zanas map device options are now unlocked as you complete bonus objectives on your Atlas. Problem: Modifiers on Unique Synthesis Maps dont provide as much increased Pack Size, Item Quantity and Rarity when compared with other Map Areas. Born in the Shadows: Now grants 15% reduced Damage taken from Blinded Enemies (previously 10%). The goal here is to put more power into the core defences (Armour, Evasion and Energy Shield) to make them the best way to mitigate the kind of damage they are best at preventing, while taking some of that power away from the one-off mechanics that provide a significant defence for too low a cost. Problem: A few specific mechanics grant a lot of Life Regeneration, especially with Endurance Charge stacking, but for many other sources Life Regeneration is not very powerful. It is no longer possible to create PvP-Only characters in Path of Exile. The following Base Types can be found in Valdos Rest: Artillery Quiver, Convoking Wand, Iolite Ring, Spiked Gloves, and Two-Toned Boots (Armour/Evasion). Areas contain 25% increased number of Runic Monster Markers. Fixed a bug where Betrayal Fortress Ballistas were able to attack through walls. Problem: Enkindling effects on Flasks arent impactful enough, and arent bringing Flasks back to the kind of power that non-permanent uptime should grant. Expedition rewards cannot be obtained from new Metamorph encounters. Give a Trap and Mine Mastery option that gives your Traps or Mines full damage immunity. Problem: Rangers dont have a form of Life Recovery that they excel at, while almost every other core character has a signature special Recovery method. Solution: Replace the Cost Reduction on Unwavering Focus with another effect. Problem With the removal of dodge, some characters lost a way to mitigate monster abilities that always hit. Assuming players were playing alone, it averaged to around 150 maps to find them all, but could be much more if players were unlucky. Fixed a bug where a small number of Crafting Recipes usually unlocked by clicking on interactables in areas were instead always unlocked. This item can be obtained from Scourge encounters. The Bitter Blossom can now drop from Oshabi, Avatar of the Grove. Hideout Decorations for Guild Hideouts can be purchased using donated Guild Points. Solution: The Tornado skill granted by the Saqawals Flock Unique Helmet has been renamed to Twister. For example, the Ranger now gets accuracy rating and projectile damage on one starting passive, and flat life and evasion rating on the other. Removed always hit from all fodder monsters and some Boss abilities where appropriate. This includes Armour, Evasion, Energy Shield Recovery and Spell Block. Solution: Give everyone access to Ghost Dance as a Keystone Passive. This also includes a source of Maximum total Life Recovery per Second from Life Leech in the Shadow area of the passive tree. Problem: Both the Apex of Sacrifice and The Alluring Abyss Atziri encounters are not rewarding enough, and Atziris Disfavour no longer fits the power level of a unique from The Alluring Abyss. It also forces Reduced Reservation to be balanced around extreme levels of investment, limiting how useful it can be to characters that do not run enormous numbers of Reservation Skills. It is also now possible to stack Incubators of the same type and Item Level, with a Stack Size of 10. This isnt usually worth the opportunity cost, but has problematic interactions in some setups. Solution: Increase the base recovery rate of Energy Shield recharge. Solution: Change Veiled Crafting Modifiers to unlock all tiers from a single Unveil. Added a new notable, which replaces Ghost Dance, that provides Every 10 seconds, take no Damage over Time for 5 seconds.. Beyond (costs 5 Chaos Orbs): Slaying enemies close together has a chance to attract monsters from Beyond. Solution: Add new passive skill clusters to the area of the Passive Skill Tree between Shadow and Witch, allowing investment in Life on Kill and recouping a portion of damage taken as Life. Change Forbidden Shako to match the values of Replica Forbidden Shako. Instead, it now grants +40% chance to Suppress Spell Damage. This change affects existing Scarabs. Some Monsters in Act 2 have had their visual effects updated, and the existing animations of many Monsters have been improved. Fixed a bug where the Thirst for Blood Skill from Jack, The Axe could snapshot its reservation cost. Fixed a bug where summoned Reapers would teleport when the level of the Summon Reaper Skill Gem changes. When a Map absorbs enough corruption and transforms, it gains a beneficial and detrimental effect in the same way that a piece of equipment does, but can also gain a modifier that changes the behaviour of Scourge league in that map entirely. Rebalance Dark Pact to partially offset the changes to Totem Life when used on Totems while buffing the skill for casting yourself. When you reach 24 challenges, you will receive the Scourge Wings. Fixed a bug where the projectiles fired and burning ground left from killing the Wild Hellion Alpha dealt no damage. Haewark Hamlet: Bumper Crop, Heart of the Grove, The Groves Call, Amplified, Controlled Corruption, Seance, Paid in Blood, Sacred Lands, Finest Samples, High Yield, Escaped Experiment, Intelligence Gathering, Test of Loyalty, and Bribery. Flask modifiers that increase Armour or Evasion are now weaker at their first tier as the changes to Armour and Evasion below make them more powerful. Small Expedition Passives: Areas have +3% chance to contain an Expedition Encounter. Fixed a bug where the target limit on Bladestorm and Rage Vortex would not reset between repeats when using Multistrike. Problem: The pool of modifiers available on Shields includes some that have values that are too low or arent relevant to shields. This may be based on the existing stat proportions or to help with a lack of that type of Mastery in that section of the tree, to allow access to specific useful Mastery effects. Added new Blight-ravaged Maps. Molten Strike no longer has a 20% damage penalty against players. Problem: The Harvest crafts that upgrade a Normal or Magic item to a Rare item with a modifier of a certain type are close in function to their matching craft that reforge a Rare item, while being unable to be used on a single item repeatedly. Fixed a bug where some Incubators could fail to drop an item upon reaching their kill requirement threshold. The Runic Monsters are Duplicated Remnant modifier is now rarer. Solution: Impose a cap for the amount of negative resistance a character can have. The unlock requirements for Zanas Map Device options have been reduced, relative to the decrease in number of Maps on the Atlas. Due to the sweeping changes made to the passive tree, existing Anointments that apply to a Notable that has been removed will now apply a different Notable. Gladiator Passives with Block have been fully reworked: Problem: Many Awakened gems arent significant improvements over their non-awakened versions. Fixed a bug where Curse Effect would increase the effect of Vulnerability applied by the Cowards Chain Unique Belt. They have the same core mechanics and items. You can change between these Socket Notches and the Default Sockets in the UI page of the Options Panel. Fixed a bug where the Cruelty buff could sometimes display the incorrect effect of Cruelty on you on the Buff icon. Problem: Utility Flasks are usually used proactively, but the Ailment protection modifiers introduced in 3.15.0 work by reacting to an Ailment on you. Rare Monsters in Breach Domains now drop an additional Reward Type, with Rare Monsters in Flawless Breach Domains dropping two additional Reward Types. Unrelenting Timeless Emblems provide improved rewards, with Monsters gaining challenging modifiers each time they are revived. The drop rate of Delirium Orbs from Delirium encounters has also been increased. Problem: Items that trigger Marks on hitting a Rare or Unique can trigger repeatedly in some situations, costing mana each time. Problem: Spectral Throw has a higher mana cost compared with other starting skills, resulting in it being difficult to use in the early game without constantly running out of mana. Fixed a bug where Warcry Skill Effect microtransactions could not be applied to Battlemages Cry. Fixed a bug where an inaccessible room could spawn in The Chamber of Sins Level 1. When in a party with fellow Guild Members, the party can all access the party leaders Map Portals from the Guild Hideout. Distinguished Demolitionist: 35% increased Explosive Radius in Areas. Add new passives in the Strength area of the tree that grant Life Regeneration and one source of increased Life Regeneration Rate. Support characters Auras and other Reservation Effects. Weve also added the ability to create Stash Tab Folders and set Affinities for Guild Stash Tabs. Improve almost every other scalable defence type significantly to make them more powerful. Vinias Token can now drop in the Palace Map. We recently added a means to open random Trials of Ascendancy in the Map Device by consuming an Offering to the Goddess. Lira Arthain: Distinguished Demolitionist, Buried Knowledge, Ancient Writings, Secret Stash, Inside Job, Big Game, Great Migration, Natural Selection, Gatekeepers, Flash Breach, Within Their Grasp, Trespassers, and Exotic Goods. Introduced the Tainted Exalted Orb, a currency item that unpredictably adds or removes a modifier on a corrupted rare item. Add more ways to invest in minion damage and accuracy from Essence of Fear. Blight (costs 8 Chaos Orbs): Area contains a Blight Encounter. While linked, they deal additional fire damage based on your life. Instead, it now grants 10% more chance to Evade Attacks during Onslaught. This one is for the huge Scourge expansion, bringing in tons of new content and changes to the game. Problem: Melee Range is given at very small values on many Strike Gems, and characters lack diverse ways to invest in Melee Range on the passive tree and gear. The Perandus Manor Unique Chateau Map has also been removed. We are doing a major balance pass to improve defences and recovery for all characters. Avatar of the Chase: No longer grants 35% more chance to Evade Melee Attacks during Onslaught or 35% more chance to Evade Projectile Attacks during Onslaught. Microtransaction Hideouts can also be purchased to be used for a Guild Hideout from donated Guild Points. If the target dies while linked, you will also die. Added two new Gem Socket Notches options: Small Notches and Large Pattern. Move improvements to Energy Shield Recharge to the core modifier pool for Energy Shield gear, away from specialised item mechanics. No longer grants 5% increased Attack and Cast Speed per Ghost Shroud or Cannot be Stunned while you have Ghost Shrouds. Time-Lost Relic can now be found in Expedition Logbooks. Areas have +7% chance to grant an Atlas Mission on Completion (previously +10% chance to grant an Atlas Mission on Completion). The Replica Forbidden Shako Unique Helmet can no longer be obtained. Solution: Remove Melee Range from some Strike Skill Gems, and add new sources of Melee Range to the passive tree. Problem: Fortify is intended as a defensive benefit for being a melee character, but can often be obtained by spellcasters using melee weapon types without engaging in melee combat. Rework the downside of the Wicked Ward Keystone. From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Scourge Totem Pole decoration to display in your hideout. Problem: Base Ward on items is too weak relative to the improved core defences. Lots more! Tasalio, Cleansing Water: Now grants 20% of Physical Damage from Hits taken as Fire Damage (previously 15%), and 20% increased Life Recovery Rate if youve taken Fire Damage from an Enemy Hit Recently (previously 50%). Existing items can be updated with a Divine Orb. Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked. Continued to incrementally improve the sound, art, effects and environments. Replaced Perandus Scarabs with new Expedition Scarabs. Certain areas have higher density than others. Solution: Fix the skill, which will prevent players taking large bursts of damage in maps with additional projectiles. The majority of clusters removed from the tree are offensive, while the majority of clusters added to the tree are defensive. Solution: Change the way Totems mitigate damage so that they have much less total health, but take significantly less damage from enemy hits and damage over time, more than compensating for the health loss in normal situations. The more blood you have collected, the longer you can stay shifted into the parallel Wraeclast. We cover everything multiplayer! Substantially buff Evasion so that it is a good option and make sure it is easily available on items. Problem: Utility Flasks are sustainable with enough character damage and clear speed, but there arent easy ways to sustain Utility Flasks for less-powerful characters. Perandus Coins can no longer drop, though you are still able to store any existing Coins in the Currency Stash Tab. This item can be obtained from Scourge encounters. Finally, characters that heavily invested in Reduced Reservation in order to run more skills on Mana were also able to reserve Life extremely effectively as well with no further investment, rendering this the only sensible way to play most heavily reservation-focused builds. Flame Link is now offered to the Scion for completing Breaking the Seal, and can be purchased from Petarus and Vanja by the Marauder, Duelist and Templar. You can still hit even higher attack block and roughly 71% spell block pretty easily, just ignore versatile combatant and go with clusters. Extend the base duration of Utility Flasks to reduce how often they need to be used. Rebalance and rework affected Notables on the Chieftain, Inquisitor, Saboteur, and Raider. Expedition Faction Currency Chests are now more common than other Chests in Expedition Logbooks. While linked, they use your critical strike chance for main hand hits. Destructive Link can be purchased from Petarus and Vanja by the Shadow, Witch and Scion after completing Breaking the Seal. Fixed a bug where Magic and Rare Monsters in Area Level 85+ areas had half the Life they were supposed to. These are the League Mods available during 3.16.0. Previously, there were some very tanky characters, but they were gated behind specific niche mechanics and uniques that were not accessible to everyone. This item can be obtained from Scourge encounters. Remnant modifiers found in Expedition sites that grant Runic Monsters and Chests a chance to drop an additional Map or Unique now grant 20% chance (previously 35%). Note: These changes do not affect Path of Exile: Royale. Problem: The Added Damage to Attacks modifiers on Quivers provide very small damage bonuses, while Quivers are intended to be a powerful source of damage for Bows. Pious Path: Now grants 50% increased Effect of Consecrated Ground you create. It now only grants Intelligence to the Map owner. Solution: Add new modifiers and improve existing modifiers on Flasks that affect their duration or charge gain. You now have unlimited access to a range of Hideout Decorations through the Decorations Tab in both Personal and Guild Hideouts (excluding purchased Microtransaction Hideout Decorations). Added 13 new Divination Cards, designed by our supporters. Fixed a bug where Corrupting Fever could snapshot the amount of damage dealt per second with the Corrupting Blood debuff. Problem: Some Unique Map Bosses have too high of an Ailment Threshold compared to other Bosses on an Atlas with all Watchstones active. Solution: Remove various sources of Life Regeneration per Endurance Charge or lower their values, review effects that give Life Recovery Rate and high values of Life Regeneration. Introduced the Tainted Mythic Orb, a currency item that unpredictably either upgrades a corrupted item to unique rarity or destroys it. This skill cannot be used by Totems, Traps, or Mines. The Cheater Divination Card can now drop from Guff Tiny Grenn. Introduced the Sacred Orb, a currency item that randomises the numeric values of the base defences on an armour. Problem Certain percentage Modifiers from the first few starting passives of classes have little to no impact on characters at very early levels. While this made finding all the trials easier, it often felt lossy as it required you to sacrifice something of value. Essence (costs 3 Chaos Orbs): Area contains 3 additional Essences. It is now possible to promote a party member to replace you as the leader of your party if you are the current leader. In Path of Exile: Scourge, were making a number of changes to improve how characters mitigate ailments, use flasks, and build defences. Overall this is only a slight damage loss for players using a high defences shield.